Saturday, November 7, 2009

Elven Legacy


  • Game: Elven Legacy
  • Platform: PC
  • Publisher: Paradox Interactive
  • Developer: 1C
  • ESRB: Teen
  • Genre: Old Schhol TBS
  • Players: 1-4
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    Elven Legacy is a sequel, of sorts, to 1C’s underappreciated Fantasy Wars, and like it and its predecessor’s shockingly bland names, the game is vanilla in its design and certain aspects are ridiculously bad...but it still has a surprising addictive quality that begs you to play one more turn or one more mission and proves that this type of game still has the ability to scratch the turn based tactical itch.

    If you’re familiar with Fantasy Wars: this is basically the same stuff but with a map editor available as a separate download. If you’re coming into Elven Legacy fresh, it is a tactical turn based game very similar to the old DOS born Fantasy General from SSI right down to the hex-grid map, the opportunity fire from archers and catapults who act as the game’s de facto artillery pieces, and the powerful unlimited range spells that can turn the tide of a battle.

    Your units even earn experience points which can then be spent on buying “perks” which allow them to specialize or just become flat out better fighters or defenders. There are a slew of these perks ranging from making Sky Ships even deadlier bombers or turning infantry into forest or swamp fighters. You can take these veteran troops from mission to mission and it offers an effective sense of attachment to your units and you feel the sting when you lose a high level group of Fencers or Elf Cavalry. This is all turn-based gameplay 101 and unless you are a complete novice to the genre you should be up and playing the game within a matter of minutes.

    When you start the campaign pay close attention to the dialogue – if only because it’s cringe-worthy in its awfulness; the voice acting is so over the top that it‘s impossible to take seriously (maybe that’s the point?) and the overall storyline makes as much sense as Naked Lunch. You play the elves and end up fighting a lot of other races for some reason or another. It’s not all that important and in the end doesn’t detract from the gameplay, but I finished the campaign and I still have no idea what it was about.

    Those battles are monstrously rough, however. The AI is fairly good at exploiting weak spots and attacking weakened units which are on the verge of death but the design itself assumes you are the Elven Legacy version of Patton because it throws wave after wave of bad guys at you. I’ve been playing these types of games for well over a decade and I had to resort to playing on the Easy level, which seemed about right from a challenge perspective. It’s a brutally tough game.

    The AI is tough and makes for a seriously challenging game but it would be nice if more info was presented to you while a battle is raging. There's no visual identifier as to how many points of strength a unit takes after a scrum or even if a unit dies -- you need to keep track of this yourself. Even as spells start flying around the field it's tough to figure out who is doing what and the camera tends to zip around making it even more confusing. When a high rank unit dies I’d like to know aside from realizing, "Hey where'd my archers go?"

    Multiplayer is fairly bare boned – you can choose race but not specific units (buying units would seem like a no brainer, right?) and while hot seat, LAN and Internet are supported finding a game is tough unless you have players already lined up.

    Fact is, Elven Legacy doesn’t push any envelopes or try to add some fancy new twist to the genre. It’s generic in almost every conceivable way. But it still has the ability to get its hooks in you and when it does you’ll end up like me – laughing at the dialogue, cursing the difficulty and fully realizing that it isn’t doing a whole lot different from the many turn based strategy games that have come before it…but you then notice it’s 2 A.M. and you’ve been at it for hours. Is that a testament to Elven Legacy or to the design that it’s borrowed from other games? Does that even matter?

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    Elven Legacy: Siege

    Release Date: Nov 17, 2009
    Genre: Strategy
    Theme: Fantasy
    Rating: T for Teen
    Game Modes: Single player, multiplayer
    Game Series: Elven Legacy



    See more Elven Legacy
    See more Elven Legacy Siege
    See more Elven Legacy magic

    See more Elven Legacy Ranger


    Elven Legacy: Siege is the second of three expansion packs for the strategy game Elven Legacy. Elven Legacy: Siege contains 19 new missions plus some unlockable missions as well as new armies and heroes.

    Screenshots :









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    Elven Legacy Magic


    Publisher : Paradox Interactive
    Developer : 1C Company

    Platform : PC

    Genre : Persistent Online RPG

    ESRB : RP

    Release Date: 12/01/09


    See more Elven Legacy
    See more Elven Legacy Siege
    See more Elven Legacy magic

    See more Elven Legacy Ranger


    The concluding chapter in this epic saga, Magic features 15 new mission campaigns (along with a bonus mission), a new hero and the return of some older heroes, additional tactical possibilities, and new spells and magical artifacts.
    Elven Legacy expansion, Elven Legacy: Magic, is due out on December 1. It will contain 15 new missions plus an additional bonus mission along with new spells and artifacts and the return of some older heroes. All three mini-expansions will be priced at $9.99 each.

    Screen Shot :











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    elven legacy ranger

    Publisher : Paradox Interactive
    Developer : 1C Company
    Platform : PC
    Genre : Persistent Online RPG
    Release Date: 10/20/2009

    Back in March I got to review a nice little turn-based fantasy strategy game called Elven Legacy. It had a few faults, but overall was pretty solid and well put together, especially for the price tag. Here it is coming up on November and we’re being treated to the first expansion, Elven Legacy: Ranger. Being that this is an expansion, I’ve gone back to my original review to touch on things that are still relevant for this review. Those sections will be italicized.

    Story/Modes
    The game takes a step away from the Elves in this expansion (yeah I know, it’s in the title, but so is the word Ranger) and we start by following a lone traveler who’s dealing with the humans. His name is Cornelius, and he’s armed with a spear. A member of the Order of Marcus, he’s out in the world looking to help them expand. Cornelius has been given the unenviable task of preparing for the Order’s arrival.

    The expansion actually takes place as a separate campaign from the original game. You’re basically starting from scratch, and right off the bat you’re given choices, either play the political route, or maybe take the easier sneakier route. They both have differing benefits and you’ll have to play a bit differently as you move along through the game.

    I actually found I enjoyed playing Cornelius more than I did playing as the elves from the base game. I had to be a lot more resourceful at the start, and Cornelius isn’t as stuck up as the two elves from the main game either. The story isn’t all through cutscenes, which helps. The base game did it to an extent, but Ranger really adds in some nice little moments as you’re moving through the levels, really keeping you in the experience and breaking up the combat a bit.

    You’ve also got some differing single missions with this besides the base campaign expansion. I played through a number of them, but the real fun is the campaign. The stand-alone missions are nice if you don’t have much time or just want to waste a bit of time.

    Story/Modes Rating: Great

    screen001Graphics
    This is an expansion, not an entirely new game, so here’s what I thought of the graphics before. This isn’t a high end powerhouse of a game. The terrain in levels, the units and Heroes and cities are nicely detailed. But really this game is kind of sitting back a few years in terms of display. Guild Wars comes to mind. While both are great games visually, Guild Wars came out several years ago. This has that kind of look to it, which makes it seem a bit dated, but no less visually interesting.

    The user-interface was well designed and it’s really easy to see your troops and enemies health and other status. You can even pull up a 2D map to see where everyone is positioned. It can get a little confusing where your aerial troops are located, but the camera has a free range of movement, so if one angle is bad you can just rotate it a bit and get a much better representation.

    One of the other nice touches I liked in this was the ability to have a large avatar for a unit or to have it break the unit down into its smaller components on the hex it’s on. So instead of seeing one giant archer you instead see a group of 10-15 archers which makes it look a bit more realistic. It’s a nice step-up from the usual 2D turn-based games I play, but there have been some real visual stunners in the last few years and this one just doesn’t measure up in that way.
    The animations for the units aren’t bad and are well done in the cut-scenes and the spells and other effects are pretty interesting to look at, especially the Orcish spell of doom that can almost obliterate any unit on the field unless it’s at full health. But again, this isn’t a next-gen looking type of game.

    Graphics Rating: Enjoyable

    Sound
    Opting for an orchestral musical style is always a big bonus in a fantasy game for me. I don’t mind a hard-rock or heavy metal score, but I like to have an orchestral score to my epic fantasy battles. So that was a plus. Other than the music on the main menu screens and the intermission screens though, that epic score becomes rather mundane and forgettable. It feels like most music scores for these games that I’ve heard over and over again. It’s good, but it’s not going to have me demanding the soundtrack on CD.

    Where there was once voice-acting, there is now nothing. The text plays across un-emotionally on screen. So while the base game may have had slightly cheesy voice-overs, now there’s nothing, so you really have to add all the inflections and so on in your head. Not really an improvement.

    Sound Rating: Enjoyable

    screen002Control and Gameplay
    Control in this game is all point and click. You can either select your unit on your Interface or directly click on them on the map or your game view. You then select the Hex you want to move to or you want to attack on or the spell you want to use and then the target. It’s pretty simple to move around to change your move as it just takes a move of the mouse. The only time it requires anything other than the mouse is to hit the shift key when you want to move one of your aerial units over one of your ground units, or to select the aerial unit over your ground units.

    Gameplay is also straight-forward, for the most part. Each unit has strengths and weaknesses and each gains experience through play up to level ten. Each unit type has a variety of choices. Heroes are always the power-houses and it’s rare for them to be in any real trouble. You have a variety of Archers, Calvary units, and offensive and defensive units. At the start of this one though, Cornelius can get killed fairly quickly as you’re pretty much the only one on the field until you get more back-up. So don’t go out thinking you’re invincible. I had to do the first part of the campaign over again several times before I found the right balance.

    You really have to pay attention to where your troops are on the field. Keep your archers in back and your knights or heavy fighters in front. Pretty basic strategy for medieval combat, until you’re dealing with wide open spaces and troops that can move incredible distances. And if your troops take too much damage they can break and run, and sometimes they run the wrong way and end up dead. Also, some troops are extremely gung ho and will just charge in and attack like Leroy Jenkins; they can end up just like Leroy and his gang if you’re not careful.

    The only thing that kinda takes this down a bit are a few things that while they don’t kill the control and gameplay score, do take it down a bit. Most of the time you move your troops and you can get a good determination of how your troops will do against the enemy because a pop-up will show up when you hold your mouse over the enemy unit showing your expected damage and what the enemy will take. This doesn’t always show up. Sometimes it is a bit harder to target the aerial units as well, but you can usually more the camera angle around to fix that.

    Cornelius also has a few changes from the first game. Not only does he get to counter-attack, but that sneaky little ranger can usually sneak in an attack before he gets attacked, cutting their forces down even more before they even hit you. It’s a neat little tactic that saved my hide a number of times and it was nice to see that new mechanic in play.

    Control and Gameplay Rating: Very Good

    screen003Replayability
    Each individual mission and spot in the campaign has three different difficulty options, and you can change them for each section when you’re playing the campaign, so you can play one hard, the next easy, and the next one medium if you so choose. It’s a nice flexible system, especially if you’re finding you’re getting your butt handed to you and you can just change the difficulty level.

    Add in some multi-player, the stand-alone missions, and a rating level in the campaign that unlocks bonus missions, and you’ve got some nice replayability here. Basically the rating level is how fast you complete that part of the campaign. It also lets you know through a countdown at each round whether you’re close to losing your Gold or Silver rating. If you do you get the bronze. This game auto-saves at the end of a lot of your turns as well, so if you totally FUBARed that last turn, you can usually load up a few moves ago and try again rather than restart the whole level from the start.

    I also like that each time you play this campaign, you can make a choice and pick another route, and within that route, pick another. There are several ways to go about playing through and you could rally make each play-through unique and different.

    Replayability Rating: Great

    Balance
    This is an expansion, and you do need the base game to play this, but the expansion is only $10. Honestly, at $40 for both (if you haven’t picked up the first already), this is pretty much a steal. It’s a great and well done title and it’s reasonably priced, which is more than I can say for some other titles out there.

    You get a decent amount of missions and some neat artifacts and heroes as well as new spells to sling at people. I won’t lie, this expansion is NOT easy. I really recommend playing the base game first before you try to tackle this, or you’re going to be wiped all over the place every time. The difficulty selector is right, and you will still get creamed on the easiest setting if you have no idea what you’re doing at the start.

    Balance Rating: Great

    screen004Originality
    The cliches come out again for the expansion, but really, is there anything that hasn’t been done in fantasy yet? I mean, we have Pokemon crossed with the fall of Rome with the Caldera series by Jim Butcher. Is there really anything more we can possibly do? Well they try with this expansion and it is a nice effort with the story-telling. You just may be able to predict a number of times where things are going to be heading before you get there.

    There have been a slew of turn-based strategy games, but I like that you have to put some planning into this one. You can’t capture and generate more units, but have to plan out your attack strategy and there are a variety of missions and terrain types and maps that were well done. This does have a feel of a dozen or so strategy games out there though. While not original, this game does have a few new twists that keeps it fresher than most without being a total ripoff.

    Originality Rating: Enjoyable

    Addictiveness
    With two games to review this week (both of them good) I’ve had a hard time dividing my time between the two. This one definitely held my interest as well as the other one, and more so in some respects as I’m more interested in fantasy and turn-based strategy than sports. This is one of those games that if you get into though, you’re going to find yourself playing for fairly long blocks of time and really loving it.

    Addictiveness Rating: Great

    screen005Appeal Factor
    I’d love to say this is going to have great appeal, but unfortunately it’s not RTS, and it’s not a powerhouse, and the graphics aren’t going to be next-gen enough for most. What it is, is a reasonably priced, decently designed and executed turn-based fantasy strategy game. Despite the fact that I’m recommending it, I’m guessing it’s not going to fly off of shelves, which is kind of a shame as I did enjoy playing this.

    Appeal Factor Rating: Enjoyable

    Miscellaneous
    This time out the expansion isn’t as glitchy. Of course the big complaint I had about the sound on cut-scenes is moot, as now there is no voice-acting. And some times the objectives aren’t all that clear when you’re playing through. Like it tells you in one mission you’re supposed to get to this ship, right after it tells you to kill a messenger. So if you head for the ship, you’re going to lose because you’re supposed to ice the messenger first. So they’ve made checking your quest log a bit more of a priority, and since you didn’t have to do it nearly as much in the base game, I often found myself having to re-do things because the instructions again were not quite clear.

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    Friday, November 6, 2009

    Football Manager 2010

    System requirements
    OS: XP / Vista / 7
    Video card memory: 128 Mb

    RAM: 1 Gb
    Processor: 1.4GHz
    DirectX: 9.0c


    Publisher : SEGA
    Developer : Sports Interactive (SI Interactive)
    Platform : PC
    Genre : Sports Simulation
    Release Date: 11/03/09


    SEGA has taken great joy in informing us that Football Manager 2009 was the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll.

    Developer Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new user interface among other features.

    The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager community’s tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.

    Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.

    Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.

    A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.

    Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.

    Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.

    SEGA has confirmed that Football Manager 2010 for PC and Apple Macintosh, and Football Manager Handheld 2010 for Sony PSP will be released on October 30th.


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    Thursday, November 5, 2009

    Age of Conan: Hyborian Adventures


    Age of Conan: Hyborian Adventures

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    Game Info :
    Publisher : Funcom / Eidos Interactive
    Developer : Funcom
    Genre(s) : Massively-Multiplayer Online Role-Playing Game
    Players : Thousands
    ESRB Rating : M (Mature)
    Release Date : May 20, 2008

    Summary

    In 'Conan' the players encounter a dark, lush, violent and sinful universe, presented in fantastic graphics and stunning 7.1 surround audio. In a world filled with cruel gods, mythical creatures, lost civilizations and a struggling human race, the mighty barbarian has finally seized the throne as king of Aquilonia. But Conan's rule is on the brink of chaos, spiraling towards the doom of ancient evils. In this twisted fantasy world, dark magic and brutal combat lurks around every corner, and each man and woman must carve their own unique destiny under Conan's reign. In the true vision of Robert E. Howard's dark universe, it's now time for you to become a messenger of death. In addition to incredible graphics and sound, the game will be filled with unique features like the "Real Combat" engine; a revolutionary new multi-point melee system which allows the players to swing their weapons where they direct it, in real-time! This easy to learn and fun melee system lets the players truly feel they are on the battlefield, and goes head-on against the formulaic nature of online RPG combat. In 'Conan' you can also, for the first time in an online RPG, create player-made battle formations where you can command NPC's and other players in combat, making for epic multiplayer battles. The multiplayer game also allow the players to form guilds and lay siege to enemy castles, letting their catapults sing their merry song of death as the enemy is crushed to a pulp. [Funcom]

    Screen Shot :










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    Wednesday, November 4, 2009

    Desciple II rise of elves

    Minimum Configuration:
    • Windows 98/2000/XP
    • Pentium II 233 MHz
    • 32 Mb RAM
    • 200 Mb hard disk space
    • DirectX 7.1
    • 16-bit sound card
    • CD-ROM drive quad speed or more
    • Video Card with 8Mb RAM
    Recommended Configuration:
    • Windows 98/2000/XP
    • Pentium II 300 MHz
    • 64 Mb RAM
    • 400 Mb hard disk space
    • DirectX 7.1
    • 16-bit sound card
    • CD-ROM drive quad speed or more
    • Video Card with 16Mb RAM

    many character in many race
    Empire - Human









    Undead










    Mountain Clan









    Legion of Demon









    Elves Alians









    and more Race..








    the Green Skin
    the BarbarianWater habitationthe Dragonand more..

    Main Menu
    The Main Menu launches you into the mystical world of Nevendaar.The menu now shows a new button called tutorial.
    Pressing this button will launch the tutorial map.
    • Single Player: Allows you to play against the computer. See Single Player Menu , below.
    • Multiplayer: Allows you to play against others on the Internet or a Local Area Network (LAN). See Multiplayer Menu , below.
    • Tutorial: Allows you to play the tutorial map.
    • Intro: Introduction to the explosive events of Disciples II.
    • Credits: Find out who to blame should you be mercilessly pummeled.
    • Options: Opens the Options menu. See Options , below.
    • Quit: Exit Disciples II.

    Single Player Menu
    The Single Player Menu contains all the options you need to battle against computer controlled foes:
    • New Saga: Begin a new series of linked Quests.
    • Load Saga: Load a previously saved Saga.
    • New Quest: Begin a new adventure.
    A Quest is a self-contained adventure that, unlike quests within a saga, has no effect on subsequent quests. You must complete all of the objectives in order to win.When you select New Quest, a list of scenarios is displayed. Click on a scenario to view information about that Quest.The boxes at the bottom of the screen display the races involved in the selected scenario. Click the checkmark icon to play the selected Quest.
    • Load Quest: Load a previously saved adventure.
    • Back: Return to the Main Menu.
    • Custom Campaign: Access a series of interfaces that allow you to design your own adventuring world.
    See Designing Custom Campaigns and Scenarios , below.
    • Load Custom Campaign: Load a previously saved custom campaign.

    Multiplayer
    To start a Multiplayer game, select Multiplayer from the Main Menu.You have 5 options on the
    Connection Selection screen:
    • Hotseat
    • IPX Connection for Direct Play: takes you to the Multiplayer Menu
    • Internet TCP/IP Connection for Direct Play: takes you to the Multiplayer Menu
    • Modem Connection for Direct Play: takes you to the Multiplayer Menu
    • Serial Connection for Direct Play: takes you to the Multiplayer Menu
    Hotseat
    Hotseat is a multiplayer feature that allows two to four players to play a multiplayer session on the same computer.When you use Hotseat, players act one after the other, not simultaneously.
    In Hotseat mode, you end your turn by clicking the End Turn button.
    The Hotseat menu has the following options:
    • New Skirmish: Starts a new game in hot-seat play
    • Load Skirmish: Loads a game already in progress
    • Back: Returns you to the Main Menu.
    You set up the game in the same way as the other multiplayer games, except that everything is done on the same computer. See Multiplayer Menu, below.

    The Multiplayer Menu
    Regardless of your connection, each Multiplayer game starts with the Multiplayer Menu, which
    contains the following options:
    Host
    There are four fields in the Host Game screen:
    • Game Name:You can change the name of the game, which is automatically selected when you choose a game type.
    • Player Name: Enter the name by which you will be known in the game.
    • Game Type: Select any of the games available in the list. A description appears at the bottom of the screen indicating objectives and map size.
    From the Lobby, you can do the following:
    • In the Player Info section, view the players who have joined your game.To eject a player from the game, click the Kick button next to the player’s name.
    • View Quest Information, which details the story and objectives for the selected game.
    • Chat with other players.Type your message in the field below the message window, and press
    Enter to send the message. Use the Up and Down arrows to scroll through the messages.
    • Use the Up and Down arrows to set Options, as shown in the illustration below.
    Click the Continue checkmark icon to start the game.
    • Password: Enter the password which players will need to enter your game.

    Scene Editor
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