Monday, September 14, 2009


Publisher: Digital Media Workshop
Developer: Digital Media Workshop
US Release: TBA, 2008
EU Release: n/a
Minimum System: 1 - 1
You awaken...

A glow too dim to be anything but emergency lighting illuminates the room. Computer screens and electronic equipment here remain dark, unpowered and unresponsive. A gurney, some sort of sophisticated surgical device, an overturned medicine cart, a bioscanner...nothing looks familiar. Or does it?

What is this place? How did you get here? What has happened?

Prominence is being developed by a small, independent team, but we’re working hard to deliver a thought-provoking story wrapped in a powerful and highly-immersive game experience. A partial list of scheduled features includes:
Pre-rendered 3D environments with animated effects
All of the environments in Prominence are built in 3D and pre-rendered for maximum visual impact and quality. Many of the in-game environments feature animated effects that enhance the realism and immersion.

Story-based inventory, environmental and graphical puzzles
The puzzles and challenges in Prominence are story-based. Just as in real life, some of them may have more than one solution. None of the puzzles require lightning-fast reflexes or platform-gaming skills.

Branching story with multiple endings
At a particular point, you'll be given an opportunity to choose between two different paths. Each path will lead not only to a different ending, but will have different obstacles to overcome and unique environments to explore.

Original soundtrack
Digital Media Workshop, Inc. has been producing music for over ten years, and we plan to capitalize on that experience to bring the world of Prominence to life through powerful environmental soundscapes and a cinematic score.

Professional voice-acting
Prominence will feature an ensemble of character voices supplied by professional actors.

First person viewpoint
To provide the most immersive experience, Prominence is presented in a first-person panoramic view.



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